﻿using Gp.Scripts.Core;
using UnityEngine;

namespace Gp.Scripts.Core {
    public enum QuestAction {
        act,
        suc,
        fai,
        con,
    }

    [SerializeField]
    public class QuestOperation {
        public QuestAction action;
        public string questName;

        public QuestOperation(QuestAction action,string name) {
            this.action = action;
            questName = name;
        }
    }
    public class QuestSystem : BaseGameSystem {

        protected override void OnInit() {
        }
    }
}